Chained Together system requirements start at 8 GB RAM, a GTX 1650 or equivalent, and 8 GB of available storage. The official recommended specification raises memory to 16 GB and graphics to an RTX 3060 or equivalent. Both lists require a 64-bit processor and operating system.
The Windows wording needs care: the game's requirement blocks still list Windows 8/10/11, while the same Steam page says the Steam client supports Windows 10 and later. Read both statements before judging an older PC. The figures below are official requirements reviewed on 22 October 2026, not our own benchmark results or a promise of particular frame rates.
01
Official minimum and recommended requirements
The following table transcribes the current Steam store requirements. Model names and clock speeds reflect the listing, including its stated AMD alternatives.
| Component | Minimum | Recommended |
|---|---|---|
| Processor | Intel Core i5-6600 at 3.1 GHz or AMD R5 1600X at 3.5 GHz, or equivalent | Intel Core i5-10400 at 3.1 GHz or AMD Ryzen 5 2600X at 3.1 GHz |
| Memory | 8 GB RAM | 16 GB RAM |
| Graphics | NVIDIA GeForce GTX 1650 or equivalent | NVIDIA GeForce RTX 3060 or equivalent |
| Storage | 8 GB available space | 8 GB available space |
| Listed operating systems | Windows 8/10/11, 64-bit | Windows 8/10/11, 64-bit |
| Architecture | 64-bit processor and operating system | 64-bit processor and operating system |
The online-play note also calls for a high-speed internet connection and a good connection between players. The listing does not attach a resolution, graphics preset, or FPS target to either column. Do not add one when comparing your computer.
02
Resolve the Windows 8 wording
The operating-system line describes what the game listing says; the Steam-client footnote describes the software used to obtain and launch it. A Windows 8 entry in the former should not be presented as a current guarantee for the latter. The footnote specifically dates Steam's Windows 10-or-later support policy from January 2024.
For a present-day setup, check both your Windows version and whether your Steam client has a supported operating system. If you are researching another operating system or a handheld, use the platforms guide. A streamed session and a native installation have different requirements, and one should not be used as proof of the other.
03
Find the hardware you actually have
Before comparing specifications, write down your CPU model, GPU model, installed RAM, Windows version, and free space on the intended drive. Windows system information can help identify the computer, while Task Manager's Performance pages can help distinguish the processor, memory, and graphics devices. Copy the full model names rather than a short label from a laptop sticker.
For example, “Core i5” alone is too broad to compare with the named i5-6600 or i5-10400. Similarly, having “NVIDIA graphics” does not establish a match for a GTX 1650. On a laptop with more than one graphics device, identify which GPU the game is using before drawing a conclusion about its performance.
04
Treat equivalence as a comparison, not a guess
The store allows equivalent hardware but does not provide an exhaustive conversion chart. Matching the GHz number or the amount of graphics memory is not enough to establish equivalent performance. A precise comparison requires the actual model and relevant evidence, especially when moving between laptop and desktop parts.
If your machine falls between the two official columns, record that honestly. It is more useful than declaring that the game will run “perfectly” from a processor brand or purchase year. This guide does not supply measured results for integrated graphics, older cards, or every model that was released after the listed examples.
05
Separate minimum specifications from an enjoyable session
A requirement list is a starting point for evaluating compatibility. It is not a benchmark of your screen resolution, background applications, controller arrangement, or the scene your group is playing. Even two machines with similarly named hardware can have different configurations that need investigation.
For this linked platformer, consistency matters to the player's experience: an interrupted view or uneven response can make a coordinated jump harder to judge. That is an editorial reason to test the actual route and group you intend to use, not a claim that one arbitrary frame-rate target guarantees correct chain physics.
06
Change graphics settings in a controlled order
First establish a baseline. Note the resolution and available settings, play a short repeatable section, and record what the problem looks like: continuous low performance, occasional pauses, or trouble that appears only with other players. Keep the section and input setup similar when comparing changes.
Then make one adjustment and repeat the same check. Reducing resolution is a useful experiment when you suspect rendering load, while the available graphics options let you investigate specific visual costs. Avoid changing every option at once, because a better result would tell you little about which change helped.
The official announcement archive records additional quality controls in the 25 June 2024 patch: view distance, reflections, effects, textures, post-processing, and anti-aliasing. That dated patch history is evidence that settings evolved, not a guarantee that today's menus use an identical arrangement.
07
Distinguish local performance from online trouble
Start with a short solo or local test if your online session feels wrong. If the same visible slowdown occurs without remote players, investigate the PC and rendering setup first. If the issue appears only online, compare the connection and session conditions as a separate line of investigation.
Ask each player to describe their symptom. One person's slow display, delayed remote motion, and a whole group's simultaneous interruption are different observations. Note whether the issue affects movement everywhere or only one obstacle, and whether it began after a version change. These details are more useful than assuming that every failed jump is a graphics-card problem.
08
Read old bug fixes with their dates
The June 2024 official patch also described a fix for certain physical platforms sitting too low because of frame-rate issues. This confirms a historical fix; it does not establish that the same fault remains in the current build or that changing a particular FPS setting is today's remedy.
More recently, the 21 September 2026 version 1.10.19 announcement listed Race Mode fixes for a server-wide interruption after teleporting and moving-obstacle desynchronization. Update history helps you recognize the distinction between rendering and multiplayer problems. It should not become a list of current bugs without new evidence.
09
Check space, versions, and the intended group
The official storage figure is 8 GB available space. Check the target drive rather than assuming that free space elsewhere on the PC can hold the installation. Leave practical room for Steam's installation and update process without inventing a fixed additional-space requirement that the developer has not published.
Before a group session, confirm that everyone's game has finished updating. Test the same mode you intend to play, and repeat input checks if you are using local split screen. A clean test record should include the game version, hardware, resolution, relevant settings, group arrangement, and exact symptom.
If performance is acceptable, keep that working configuration instead of continuing to adjust unrelated options. If it is not, you now have enough detail to compare a specific change or describe the problem to support without relying on an invented FPS estimate.
